Changing text colour in Mode 0

Software discussion & Emulation
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Lardo Boffin
Posts: 302
Joined: Thu Oct 24, 2019 11:47 am

Changing text colour in Mode 0

Post by Lardo Boffin »

I have been messing around with text and was trying to change the colour of text in a single character without affecting adjacent characters and have been struggling.

Below is a quick demo program written in BBC BASIC:

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In theory the colour of each character should be different but it looks like the colour is actually set each 8 pixels even though the font in mode 0 is 6 pixels wide.

Is there any way round this using mode 0?

It puts me in mind of attribute clash on the Speccy.
TC-01 + einSDein + TM-01 + TK-02 + gotek
Lardo Boffin
Posts: 302
Joined: Thu Oct 24, 2019 11:47 am

Re: Changing text colour in Mode 0

Post by Lardo Boffin »

Thanks to a magazine purchase from Mike:
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IMG_4866.jpeg (3.03 MiB) Viewed 10500 times
IMG_4867.jpeg
IMG_4867.jpeg (3.25 MiB) Viewed 10500 times
TC-01 + einSDein + TM-01 + TK-02 + gotek
retrogamer
Posts: 77
Joined: Tue Jun 01, 2021 12:00 am

Re: Changing text colour in Mode 0

Post by retrogamer »

So the Einstein would need 96K to implement 16 different colours at pixel level!

No wonder the implementation involves compromises.

I hadn't realised the spacing pixel is to the left of the character.

Fascinating stuff!
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